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Japan: Tsukasa Akimoto, a lawmaker from the ruling Liberal Democratic Party, who once oversaw issues related to integrated casino-resort projects, has been arrested on suspicion of taking bribes from a Chinese company involved in online gambling.

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Japan: Tsukasa Akimoto, a lawmaker from the ruling Liberal Democratic Party, who once oversaw issues related to integrated casino-resort projects, has been arrested on suspicion of taking bribes from a Chinese company involved in online gambling.

This is the best tl;dr I could make, original reduced by 75%. (I'm a bot)
Tsukasa Akimoto, a ruling Liberal Democratic Party lawmaker who once oversaw issues related to integrated casino-resort projects, was arrested on Dec. 25 on suspicion of taking bribes from a Chinese company involved in online gambling.
Tokyo prosecutors suspect that Akimoto, 48, accepted about 3.7 million yen in bribes in return for providing favors to the company, 500.com, in its efforts to operate a casino business in Japan.
Prosecutors initially investigated Akimoto in connection with a possible violation of the Foreign Exchange and Foreign Trade Law by a Japanese man claiming to be an executive officer of 500.com.
Akimoto gave a lecture at the symposium along with the company's CEO. Prosecutors suspect that Akimoto accepted 3 million yen in cash from three company officials in Tokyo in late September 2017, sources said.
Three months later, in December 2017, Akimoto invited other Diet members to accompany him on a tour of IT companies in Shenzhen, where he visited the headquarters of 500.com, according to sources.
The sources said the CEO told Akimoto and the others that 500.com was interested in integrated resort projects in Japan, saying, "It will be a business opportunity if can operate casinos in Japan."
Summary Source | FAQ | Feedback | Top keywords: Akimoto#1 resort#2 project#3 integrated#4 company#5
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Online Slots and Casinos - read reviews and play at our official website in Japan!

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Cash, Coins and Casinos: Japan Struggles to Regulate Online Gambling

Cash, Coins and Casinos: Japan Struggles to Regulate Online Gambling submitted by raaner12 to Altcoinss [link] [comments]

Cash, Coins and Casinos: Japan Struggles to Regulate Online Gambling

Cash, Coins and Casinos: Japan Struggles to Regulate Online Gambling submitted by Ranzware to BitNewsLive [link] [comments]

Families of gambling addicts will be able to block kin from online horse betting under new system Japan Racing Association plans to introduce...part of government efforts to curb gambling addiction as it prepares to debate bill on structure of so-called integrated resorts that include casinos.

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Inside Gaming: PA Casinos Apply for Online Licenses, Japan Enacts Casino Bill

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Infamous history of Cardano ADA "online casino platform" here in Japan and their 2017 pivot to copy Tezos (Japanese)

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Infamous history of Cardano ADA "online casino platform" here in Japan and their 2017 pivot to copy Tezos (Japanese)

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In the UK, is Brosnan's tenure as James Bond not as beloved as elsewhere (Esp in North America) even among those who grew up in the 90s generation?

At a discord room I visit, people often state while Brosnan's movies obviously were box office successes in Britain esp GoldenEye, he isn't as in-grained with Bond as he is in the rest of the world. That in the UK no single actor is ubiquitous with the role.
It does make me wonder because even outside the core Bond community, I notice with Brits I met online and irl including not just casual fans but even people who don't remotely care about 007 or even just spy movies period................... Much of them are aware that not only has there been 007 actors before Brosnan but they seem to know the names of several generations of the character. Enugh that its quite common to hear from random Brits including non-fans state "Oh Connery is the best!" and "I miss the Roger Moore days", etc. Even Milleneals UK people I know who grew up with Brosnan at least are aware of Connery and Moore (including those who never seen the pre-90s movies and openly state either Brosnan or Craig is their fav if only because they are the only ones they are exposed to).
As an American who was born in the 90s I will state before Craig's run Brosnan was not only the BOND for the American mainstream but he's the only one that most Americans even know about (even with the Craig era replacing him). So much that even people who don't know Pierce is the name of the 90s Bond actor like elder men who grew up in the Great Depression and preppy school girls I had as classmates who don't care about action flicks immediately picture Brosnan's image (ot at least his general basic features like dark hair and blue eyes) with Bond. Hell despite Craig being Bond for a whole generation, I met plenty of people born in the 2000s who associate Bond looking like Pierce Brosnan than Craig! Pretty much what I wrote above also applies to Canadian fans from my experience visiting the country to meet relatives and chatting online in gaming message boards and on Steam.
In addition despite the popular belief that Dalton's movies were flopped, they actually made profits worldwide. A hardcore fan told me its a misconception that was created by the fact Dalton's run underperformed in America but not only did it make cash world wide but they actually made around equal gross profits to Roger Moore's last 3 007 movies before he stepped down. That Dalton's movies was certainly popular in the UK during their original run.
I will also point out talking with non-English folks such as people from El Salvador, France, UAE, Japan, and elsewhere across the world online, they seem to only associate Bond with Brosnan and Craig and are ignorant of earlier iterations (excepting obviously older people who remembered when Connery and others were front page news in local non-English newspapers and magazines of their countries).
So i am very curious if Brosnan is not as popular in Britain as he is elsewhere throughout the world where people still associate Bond with his image including those who don't know his name is Pierce Brosnan and young people who grew up with Craig? I will also add I notice Pierce Brosnan even in the UK is so ubiquitous among video gamers too!
What exactly made Brosnan so ubiquitous with Bond outside the UK esp North America? In addition what exactly makes Brosnan so associated with video games and so known among hardcore gamers who don't watch movies and TV? Why does it seem Dalton isn't looked down upon in the UK and had some following in his native country while TLD and LTK are seen as corny failed attempts to successfully do what Casino Royale managed to execute decades among audiences outside of Britain esp North America (and Dalton so forgotten internationally so many people don't know a more realistic brutal Bond was already attempted before Casino Royale)?
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Families of gambling addicts will be able to block kin from online horse betting under new system Japan Racing Association plans to introduce...part of government efforts to curb gambling addiction as it prepares to debate bill on structure of so-called integrated resorts that include casinos.

Families of gambling addicts will be able to block kin from online horse betting under new system Japan Racing Association plans to introduce...part of government efforts to curb gambling addiction as it prepares to debate bill on structure of so-called integrated resorts that include casinos. submitted by KellyfromLeedsUK to BreakingNews24hr [link] [comments]

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

What things turn a game into a world?

TL;DR
I created a laundry list of high-level tenets that drive the game design of specific genre I coined the World game based on Brad's famous quote. These aim to be applicable to any game that would scratch my old school MMO itch.
What tenets would you choose?
Preamble
The MMO community is, to some degree, divided by the different expectations and desires of its player base. Even an MMORPG can mean so many things to so many different people. I wanted to get to the root of what a good MMO is to me, and in the process, I found that the ambiguous label of MMO is likely getting in the way.
Passionate players across the board seem to complain about the same issues. Ease of difficulty. Cash shops. Single-player focus. Theme park design. Players of these games either leave the genre, ultimately disenchanted with the thin veil over Skinner box design, or they continue to search for something better, because they know it is possible. Maybe this is intentional. Developers piggy back on the MMO genre to hook the player-base before extracting as much as they can from the whales in their glorified casino.
So, here, I present the tenets of a specific game genre: the World genre. The focus on world over game is not a new idea. Brad McQuad famously said, “I want to make worlds, not games.” That focus can be seen right there in the name of Visionary Realms. And without the right language to describe what we are after, the community is continually bit by games that fit the abstract label but disappoint in the details.
The goal with these tenets isn’t to create a template so much as it is to create rough guidelines. In fact, these guidelines probably wouldn’t do a game designer much good in creating a solid design. But they should help in evaluating different options and validating an existing design. Certainly, none of the tenets get as specific as the theme or even the existence of combat. They should apply equally well to a game set in feudal Japan, The Sims Online, or the next zombie apocalypse.
Some tenets are broad, while others more specific. Some tenets are rigid, others more malleable. Some tenets are critical pillars of the genre, while others are less important. Tenets frequently conflict, creating tension.
A note on intuition
The tenets below are driven by the principle that they should be intuitive. The World genre is trying to capture something deeply human, buried in our brains because of the way we have interacted with ourselves, each other, society, and our planet over millennia of evolution. There is no right or wrong answer. When in doubt, we err on the side of realism.
A note on ownership
Establishing reasonably prescriptive tenets on the World and gameplay highlights the necessity of strong ownership and vision for this style of game. This is particularly true given that many of these tenets go explicitly against what makes a great game in general. For example, how many games would actually benefit from less player matchmaking? This also does not lend itself well to player-generated content, where those tenets can be easily violated.
The tenets of immersion
TENET 1 The player should be directly represented in the World
The World genre requires the player to form a direct relationship with the World, not with the character. This is a key difference between Eastern of Western RPGs (both of which I love) and so this may be controversial. The player should be able to insert themselves into their avatar. On the flip-side, it precludes certain mechanics, such as squad-based designs.
TENET 2 The World should be realistic in both form and function
That is, the World should minimize the need for suspension of disbelief. It should pull the player in naturally. I have always felt conflicted by WoW’s appearance. I absolutely loved the cell-shaded look of Wind Waker, but instinctually disliked the cartoon-like nature of WoW. This goes back to immersion. That doesn't mean the visuals have to be photorealistic. They just have to pull you in. It may be possible to get around this through the setting. For example, if the setting is a digital afterlife, you may be able to get away with a more abstract appearance.
TENET 3 The player and World should interface only through the player character
The player should only be able to influence the World through their character. And the World should only be able to influence the player through the character. This means, respectively, no cash shops and a first-person camera. It also means no GPS — unless, of course, the setting supports it. Taken to an extreme, this precludes voice chat, at least without something like racial voice filters.
TENET 4 The player should directly engage with the World around them
The key here is “direct”. No minimaps, no waypoints, no fast travel. Of course, these are not absolute deal-breakers. The key is that the player is able to establish a connection with the World around them. The player should, over the course of the game, develop a strong mental model of the World and its relation to their character.
The tenets of freedom
TENET 5 The player should not be assigned a story
The World itself can (and should!) have a story to tell. But the player character’s story should be their own. The player must have the freedom to make their own place within the World, eschewing the rails that a story provides. Side quests are lesser evils, but still evils. The more choice the better.
TENET 6 The player should be able to pursue multiple forms of progression
The choice should not just be in how to progress. It should be in which ways to progress. The most obvious example is crafting, but this can also include loot, skills, the economy, faction, or even — maybe most importantly — growing in strategy and skill.
TENET 7 The World should be demanding, but not prescriptive
This is an extension of the idea of a lack of story. If the game is too prescriptive, it becomes a job. A chore. To combat this phenomenon, the player needs significant choice at all times. This may, in fact, be the primary draw of the World genre: to provide an environment where players are purely driven by their own will. It is equally important to avoid visibly and overtly influencing the player’s decisions. The player’s incentives and motivating factors should be an organic part of the World. No daily XP boosts, for example. Alternate forms of progression can help here, because even once a player is motivated to progress, they have the choice of which dimension of progress to pursue.
TENET 8 The World should encourage downtime
The player should not feel compelled to move forward at all times. There should be joy simply in existing in the World, experience it moment to moment. Even better, progression itself can require downtime; this is related to the notion that players should be encouraged to play any game in the most fun way possible. This can be accomplished with world design, such as guard-protected cities or social taverns, or mechanics, such as fishing, firework shows, and waiting in queue for a boat. This is effectively the white space of gameplay. And it is all but lost in modern MMOs.
TENET 9 The World should be dangerous
Choice is meaningless without consequence. With real, negative consequence, comes danger. This not only gives weight to the player’s decisions, but also helps to establish the intricate give-and-take relationship between the World and the player. Looking at you, death penalty. If a World game is about finding your place within that world, then danger and risk makes this a meaningful pursuit. If that tension between risk and reward does not exist, even at the start of the journey, it undermines those goals. Note that this is different than challenge — and challenge itself is not enough.
TENET 10 Players should be encouraged to explore the World
This doesn't mean that players are constantly seeking some never-before-seen point of interest, but it does mean that players get out and move. In other words, the world provides resources across its footprint, and you must seek those out. Most forms of progression should require you to get out and explore. This also does not necessitate baubles scattered around the landscape to find.
The tenets of impact
TENET 11 The player’s actions should be worn like a badge
You should be a product of your choices. Your reputation, gear, and skills should tell a story about where you have been and what you have accomplished. Your spoken languages can tell a story of what cities you have spent the most time in. As you spend time in different climates, you may develop a natural acclimation to those environments. Imagine you walk into town and one of the NPC gnomes recognizes the scent of the nearby crystal caverns you have been exploring. This is interesting because it relates to life; the player’s accomplishments should come with artifacts. This also means that auction houses should be limited, as they create an artificial divide between adventure and outcome.
TENET 12 Players should have something unique to offer
The ways that a player can help others in their progression should be relatively unique to that player. As much as possible, they should tell a story about adventures undertaken; e.g., a proc from an item dropped by a famous mob. Of course, classes and class-specific skills are one way to accomplish this, but the more ways the better. For example, if one form of progression is fishing, then fish should be useful to others in many ways. A cooking skill is obvious. More creatively, certain kinds of fish could be used as powerful but low-level weapons. A butcher could extract gills or eyes to, in turn, be used as reagents for spells.
TENET 13 There should be no end game
Even the name “end game” is problematic for several reasons. It suggests a hard limit to progression. It suggests a hard divide in the way the World is experienced once the player reaches this limit. It also suggests that the focus is no longer on the World, but on the game — which is to say, the core promise of the genre is lost. This doesn’t mean to eliminate raids or AA points. It just means that those things should be included in the game proper. This tenet also implies that progression should be relatively limitless. Skyrim is an interesting example of this. One way to accomplish this is to create exponential progress; for example, having each level take 10% more experience than the last. Granted, this is a much harder problem than the simple discussion here suggests.
TENET 14 The player should leave a mark on the World itself
Can a World be meaningful if there is no way to make an impact on it? Of course, their character is one such mark. It is easy to imagine statues erected in town, or NPCs chatting about the first character to hit max level. But there should be a means for all characters to leave some lasting impact. Given that players can already say whatever they want in chat, breaking immersion, a simple example is the ability to leave a journal. These could even be curated. Other possibilities include geocaching, naming items, plaques that can be erected in various places throughout the world. Player-owned housing is perhaps the most obvious.
TENET 15 Power, fame, and fortune must be possible
A world game should be able to provide all three of these drivers. As with reality, these should not be the only reason to play. Fame is largely supported by communication; fortune by economy and loot. Power can be found even outside the game, in the player’s mind, as they grow in skill and strategy.
TENET 16 The player should have a home
Can you have a world without a home? Some place in the world should feel like your own. Where even the NPCs tend to be supportive of you: merchants give discounts and trainers more assistance. This could simply be your birthplace, your hometown.
The tenets of socialization
TENET 17 There must be no explicit matchmaking
Players must find each other. In fact, a World game should ideally employ the opposite of matchmaking: some players should have barriers preventing that connection. This makes it all the more meaningful when these seemingly unlikely relationships form. There are many ways to accomplish this, including separating players by distance or climate or language. Allowing certain players to engage in PvP is another.
TENET 18 There should be risk in trusting others
Trust can only exist when that trust can be violated. Otherwise there is no trust — just a cold, lack of consequence. By allowing negative consequences through socialization, we enable trust, and so enable more meaningful relationships. For example, a player might grief the group, log out at the wrong time, or simply lack the skill to effectively play their character. They might steal your loot.
TENET 19 Players must be able to communicate with language
The purpose of having a World is to allow the player to tell their own story within it. And what story is worth telling that doesn’t involve real connection with others? Connection with others requires communication. And not just any form of communication, but with language. This communication should extend throughout the game, as much as possible. That is, it should be limited to the tavern, but should naturally extend out to the dungeon as well.
TENET 20 Players should be able to help each other organically
Those that have the means to help should find themselves naturally in proximity to those that might need it. For example, have high-level dungeon entrances in low-level areas. Have new characters start out near big cities.
TENET 21 Cooperation should generally benefit progression
For example, a blacksmith could gather all of her own materials or rely on other players. In some cases, a blacksmith might actually require an enchanter to lend a hand in creating the best equipment. This is not a difficult tenet to design towards; it is more a warning against designing forms of progression that specifically do not lend themselves to cooperation. In many MMOs, solo combat is so fast-paced and rewarding that there is little incentive to try to find a group.
The tenets of the World itself
TENET 22 The World should be persistent
Things can change, but not so frequently that it harms the connection the player has with the World. This is one reason why Minecraft may not work as a World game, and perhaps one reason why the focus on player-generated content in EverQuest Next did not lend itself well to a fun experience.
TENET 23 The World should be shared
There should be no instancing. If you need to come up with elaborate lore and mechanics to facilitate this, then so be it. For example, say all of the top tier raid bosses are spirits that can only be summoned by rare relics. And the spirits can only be hurt by those that share a clan sash with the one who summoned them. Obviously this is terribly contrived. But it demonstrates that it is possible to work backwards from the need of a shared world.
TENET 24 The World should be big
You should move slowly compared to the size of the world. It should always feel as though there is somewhere new to explore.
TENET 25 The World should be open
Big by itself is not enough. Theoretically, you could create a massive, linear world — imagine Ant Hill: The MMO. But that is not sufficient for a World game. Exploration is critical, and so the specific layout of the space is important. For another example, imagine Destiny but with hundreds of expansions. The game would be large by any standard, but it would not be a World.
TENET 26 The World should be alive
To some degree, the World should be the main character. Day and night cycles are a simple start. Other possibilities include transient events or even changes to the landscape over time. The World should be full of surprises, unpredictable. You should come across enemies not normally found in the local climate. You should discover loot normally reserved for much tougher mobs. Emergent gameplay can help here as well. The more mechanics and attributes that can be projected naturally to some underlying physics, the greater the chance for interesting and unique interactions. In the same breath, the World should have history. The best example of this is Hollow Knight, a game that tells the history of the World through visual storytelling, environments, enemy design, dialog, secrets, and journals.
TENET 27 The World should be consistent
The World should carry an underlying consistency through it. The World should feel congruent. Variety, also important, must be tempered.
TENET 28 The World should be varied
Different places within the World should have an identity of their own, through climate or culture or environment. Different environments should encourage different play styles and behavior, even downtime.
TENET 29 The World should have landmarks
The World should be defined by the interesting places within it. More than that, the World should have locations that pull players together. Breath of the Wild does an amazing job with this, whereas it is one of the weaknesses of The Witcher III. In EverQuest, the camps themselves often serve this role — think Treants — showing how landmarks can emerge from gameplay rather than, say, visual interest.
submitted by hellorallon to PantheonMMO [link] [comments]

Playboy going public: Porn, Gambling, and Cannabis

NEW INFO 5 Results from share redemption are posted. Less than .2% redeemed. Very bullish as investors are showing extreme confidence in the future of PLBY.
https://finance.yahoo.com/news/playboy-mountain-crest-acquisition-corp-120000721.html
NEW INFO 4 Definitive Agreement to purchase 100% of Lovers brand stores announced 2/1.
https://www.streetinsider.com/Corporate+News/Playboy+%28MCAC%29+Confirms+Deal+to+Acquire+Lovers/17892359.html
NEW INFO 3 I bought more on the dip today. 5081 total. Price rose AH to $12.38 (2.15%)
NEW INFO 2 Here is the full webinar.
https://icrinc.zoom.us/rec/play/9GWKdmOYumjWfZuufW3QXpe_FW_g--qeNbg6PnTjTMbnNTgLmCbWjeRFpQga1iPc-elpGap8dnDv8Zww.yD7DjUwuPmapeEdP?continueMode=true&tk=lEYc4F_FkKlgsmCIs6w0gtGHT2kbgVGbUju3cIRBSjk.DQIAAAAV8NK49xZWdldRM2xNSFNQcTBmcE00UzM3bXh3AAAAAAAAAAAAAAAAAAAAAAAAAAAA&uuid=WN_GKWqbHkeSyuWetJmLFkj4g&_x_zm_rtaid=kR45-uuqRE-L65AxLjpbQw.1611967079119.2c054e3d3f8d8e63339273d9175939ed&_x_zm_rhtaid=866
NEW INFO 1 Live merger webinar with PLBY and MCAC on Friday January 29, 2021 at 12:00 NOON EST link below
https://mcacquisition.com/investor-relations/press-release-details/2021/Playboy-Enterprises-Inc.-and-Mountain-Crest-Acquisition-Corp-Participate-in-SPACInsider-ICR-Webinar-on-January-29th-at-12pm-ET/default.aspx
Playboy going public: Porn, Gambling, and Cannabis
!!!WARNING READING AHEAD!!! TL;DR at the end. It will take some time to sort through all the links and read/watch everything, but you should.
In the next couple weeks, Mountain Crest Acquisition Corp is taking Playboy public. The existing ticker MCAC will become PLBY. Special purpose acquisition companies have taken private companies public in recent months with great success. I believe this will be no exception. Notably, Playboy is profitable and has skyrocketing revenue going into a transformational growth phase.
Porn - First and foremost, let's talk about porn. I know what you guys are thinking. “Porno mags are dead. Why would I want to invest in something like that? I can get porn for free online.” Guess what? You are absolutely right. And that’s exactly why Playboy doesn’t do that anymore. That’s right, they eliminated their print division. And yet they somehow STILL make money from porn that people (see: boomers) pay for on their website through PlayboyTV, Playboy Plus, and iPlayboy. Here’s the thing: Playboy has international, multi-generational name recognition from porn. They have content available in 180 countries. It will be the only publicly traded adult entertainment (porn) company. But that is not where this company is going. It will help support them along the way. You can see every Playboy magazine through iPlayboy if you’re interested. NSFW links below:
https://www.playboy.com/
https://www.playboytv.com/
https://www.playboyplus.com/
https://www.iplayboy.com/
Gambling - Some of you might recognize the Playboy brand from gambling trips to places like Las Vegas, Atlantic City, Cancun, London or Macau. They’ve been in the gambling biz for decades through their casinos, clubs, and licensed gaming products. They see the writing on the wall. COVID is accelerating the transition to digital, application based GAMBLING. That’s right. What we are doing on Robinhood with risky options is gambling, and the only reason regulators might give a shit anymore is because we are making too much money. There may be some restrictions put in place, but gambling from your phone on your couch is not going anywhere. More and more states are allowing things like Draftkings, poker, state ‘lottery” apps, hell - even political betting. Michigan and Virginia just ok’d gambling apps. They won’t be the last. This is all from your couch and any 18 year old with a cracked iphone can access it. Wouldn’t it be cool if Playboy was going to do something like that? They’re already working on it. As per CEO Ben Kohn who we will get to later, “...the company’s casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth.” Honestly, I stopped researching Scientific Games' sports betting segment when I saw the word ‘omni-channel’. That told me all I needed to know about it’s success.
“Our SG Sports™ platform is an enhanced, omni-channel solution for online, self-service and retail fixed odds sports betting – from soccer to tennis, basketball, football, baseball, hockey, motor sports, racing and more.”
https://www.scientificgames.com/
https://www.microgaming.co.uk/
“This latter segment has become increasingly enticing for Playboy, and it said last week that it is considering new tie-ups that could include gaming operators like PointsBet and 888Holdings.”
https://calvinayre.com/2020/10/05/business/playboys-gaming-ops-could-get-a-boost-from-spac-purchase/
As per their SEC filing:
“Significant consumer engagement and spend with Playboy-branded gaming properties around the world, including with leading partners such as Microgaming, Scientific Games, and Caesar’s Entertainment, steers our investment in digital gaming, sports betting and other digital offerings to further support our commercial strategy to expand consumer spend with minimal marginal cost, and gain consumer data to inform go-to-market plans across categories.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tMDAA1
They are expanding into more areas of gaming/gambling, working with international players in the digital gaming/gambling arena, and a Playboy sportsbook is on the horizon.
https://www.playboy.com/read/the-pleasure-of-playing-with-yourself-mobile-gaming-in-the-covid-era
Cannabis - If you’ve ever read through a Playboy magazine, you know they’ve had a positive relationship with cannabis for many years. As of September 2020, Playboy has made a major shift into the cannabis space. Too good to be true you say? Check their website. Playboy currently sells a range of CBD products. This is a good sign. Federal hemp products, which these most likely are, can be mailed across state lines and most importantly for a company like Playboy, can operate through a traditional banking institution. CBD products are usually the first step towards the cannabis space for large companies. Playboy didn’t make these products themselves meaning they are working with a processor in the cannabis industry. Another good sign for future expansion. What else do they have for sale? Pipes, grinders, ashtrays, rolling trays, joint holders. Hmm. Ok. So it looks like they want to sell some shit. They probably don’t have an active interest in cannabis right? Think again:
https://www.forbes.com/sites/javierhasse/2020/09/24/playboy-gets-serious-about-cannabis-law-reform-advocacy-with-new-partnership-grants/?sh=62f044a65cea
“Taking yet another step into the cannabis space, Playboy will be announcing later on Thursday (September, 2020) that it is launching a cannabis law reform and advocacy campaign in partnership with National Organization for the Reform of Marijuana Laws (NORML), Last Prisoner Project, Marijuana Policy Project, the Veterans Cannabis Project, and the Eaze Momentum Program.”
“According to information procured exclusively, the three-pronged campaign will focus on calling for federal legalization. The program also includes the creation of a mentorship plan, through which the Playboy Foundation will support entrepreneurs from groups that are underrepresented in the industry.” Remember that CEO Kohn from earlier? He wrote this recently:
https://medium.com/naked-open-letters-from-playboy/congress-must-pass-the-more-act-c867c35239ae
Seems like he really wants weed to be legal? Hmm wonder why? The writing's on the wall my friends. Playboy wants into the cannabis industry, they are making steps towards this end, and we have favorable conditions for legislative progress.
Don’t think branding your own cannabis line is profitable or worthwhile? Tell me why these 41 celebrity millionaires and billionaires are dummies. I’ll wait.
https://www.celebstoner.com/news/celebstoner-news/2019/07/12/top-celebrity-cannabis-brands/
Confirmation: I hear you. “This all seems pretty speculative. It would be wildly profitable if they pull this shift off. But how do we really know?” Watch this whole video:
https://finance.yahoo.com/video/playboy-ceo-telling-story-female-154907068.html
Man - this interview just gets my juices flowing. And highlights one of my favorite reasons for this play. They have so many different business avenues from which a catalyst could appear. I think paying attention, holding shares, and options on these staggered announcements over the next year is the way I am going to go about it. "There's definitely been a shift to direct-to-consumer," he (Kohn) said. "About 50 percent of our revenue today is direct-to-consumer, and that will continue to grow going forward.” “Kohn touted Playboy's portfolio of both digital and consumer products, with casino-style gaming, in particular, serving a crucial role under the company's new business model. Playboy also has its sights on the emerging cannabis market, from CBD products to marijuana products geared toward sexual health and pleasure.” "If THC does become legal in the United States, we have developed certain strains to enhance your sex life that we will launch," Kohn said. https://cheddar.com/media/playboy-goes-public-health-gaming-lifestyle-focus Oh? The CEO actually said it? Ok then. “We have developed certain strains…” They’re already working with growers on strains and genetics? Ok. There are several legal cannabis markets for those products right now, international and stateside. I expect Playboy licensed hemp and THC pre-rolls by EOY. Something like this: https://www.etsy.com/listing/842996758/10-playboy-pre-roll-tubes-limited?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=pre+roll+playboy&ref=sr_gallery-1-2&organic_search_click=1 Maintaining cannabis operations can be costly and a regulatory headache. Playboy’s licensing strategy allows them to pick successful, established partners and sidestep traditional barriers to entry. You know what I like about these new markets? They’re expanding. Worldwide. And they are going to be a bigger deal than they already are with or without Playboy. Who thinks weed and gambling are going away? Too many people like that stuff. These are easy markets. And Playboy is early enough to carve out their spot in each. Fuck it, read this too: https://www.forbes.com/sites/jimosman/2020/10/20/playboy-could-be-the-king-of-spacs-here-are-three-picks/?sh=2e13dcaa3e05
Numbers: You want numbers? I got numbers. As per the company’s most recent SEC filing:
“For the year ended December 31, 2019, and the nine months ended September 30, 2020, Playboy’s historical consolidated revenue was $78.1 million and $101.3 million, respectively, historical consolidated net income (loss) was $(23.6) million and $(4.8) million, respectively, and Adjusted EBITDA was $13.1 million and $21.8 million, respectively.”
“In the nine months ended September 30, 2020, Playboy’s Licensing segment contributed $44.2 million in revenue and $31.1 million in net income.”
“In the ninth months ended September 30, 2020, Playboy’s Direct-to-Consumer segment contributed $40.2 million in revenue and net income of $0.1 million.”
“In the nine months ended September 30, 2020, Playboy’s Digital Subscriptions and Content segment contributed $15.4 million in revenue and net income of $7.4 million.”
They are profitable across all three of their current business segments.
“Playboy’s return to the public markets presents a transformed, streamlined and high-growth business. The Company has over $400 million in cash flows contracted through 2029, sexual wellness products available for sale online and in over 10,000 major retail stores in the US, and a growing variety of clothing and branded lifestyle and digital gaming products.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
Growth: Playboy has massive growth in China and massive growth potential in India. “In China, where Playboy has spent more than 25 years building its business, our licensees have an enormous footprint of nearly 2,500 brick and mortar stores and 1,000 ecommerce stores selling high quality, Playboy-branded men’s casual wear, shoes/footwear, sleepwear, swimwear, formal suits, leather & non-leather goods, sweaters, active wear, and accessories. We have achieved significant growth in China licensing revenues over the past several years in partnership with strong licensees and high-quality manufacturers, and we are planning for increased growth through updates to our men’s fashion lines and expansion into adjacent categories in men’s skincare and grooming, sexual wellness, and women’s fashion, a category where recent launches have been well received.” The men’s market in China is about the same size as the entire population of the United States and European Union combined. Playboy is a leading brand in this market. They are expanding into the women’s market too. Did you know CBD toothpaste is huge in China? China loves CBD products and has hemp fields that dwarf those in the US. If Playboy expands their CBD line China it will be huge. Did you know the gambling money in Macau absolutely puts Las Vegas to shame? Technically, it's illegal on the mainland, but in reality, there is a lot of gambling going on in China. https://www.forbes.com/sites/javierhasse/2020/10/19/magic-johnson-and-uncle-buds-cbd-brand-enter-china-via-tmall-partnership/?sh=271776ca411e “In India, Playboy today has a presence through select apparel licensees and hospitality establishments. Consumer research suggests significant growth opportunities in the territory with Playboy’s brand and categories of focus.” “Playboy Enterprises has announced the expansion of its global consumer products business into India as part of a partnership with Jay Jay Iconic Brands, a leading fashion and lifestyle Company in India.” “The Indian market today is dominated by consumers under the age of 35, who represent more than 65 percent of the country’s total population and are driving India’s significant online shopping growth. The Playboy brand’s core values of playfulness and exploration resonate strongly with the expressed desires of today’s younger millennial consumers. For us, Playboy was the perfect fit.” “The Playboy international portfolio has been flourishing for more than 25 years in several South Asian markets such as China and Japan. In particular, it has strategically targeted the millennial and gen-Z audiences across categories such as apparel, footwear, home textiles, eyewear and watches.” https://www.licenseglobal.com/industry-news/playboy-expands-global-footprint-india It looks like they gave COVID the heisman in terms of net damage sustained: “Although Playboy has not suffered any material adverse consequences to date from the COVID-19 pandemic, the business has been impacted both negatively and positively. The remote working and stay-at-home orders resulted in the closure of the London Playboy Club and retail stores of Playboy’s licensees, decreasing licensing revenues in the second quarter, as well as causing supply chain disruption and less efficient product development thereby slowing the launch of new products. However, these negative impacts were offset by an increase in Yandy’s direct-to-consumer sales, which have benefited in part from overall increases in online retail sales so far during the pandemic.” Looks like the positives are long term (Yandy acquisition) and the negatives are temporary (stay-at-home orders).
https://www.sec.gov/Archives/edgadata/1803914/000110465921006093/tm213766-1_defa14a.htm
This speaks to their ability to maintain a financially solvent company throughout the transition phase to the aforementioned areas. They’d say some fancy shit like “expanded business model to encompass four key revenue streams: Sexual Wellness, Style & Apparel, Gaming & Lifestyle, and Beauty & Grooming.” I hear “we’re just biding our time with these trinkets until those dollar dollar bill y’all markets are fully up and running.” But the truth is these existing revenue streams are profitable, scalable, and rapidly expanding Playboy’s e-commerce segment around the world.
"Even in the face of COVID this year, we've been able to grow EBITDA over 100 percent and revenue over 68 percent, and I expect that to accelerate going into 2021," he said. “Playboy is accelerating its growth in company-owned and branded consumer products in attractive and expanding markets in which it has a proven history of brand affinity and consumer spend.”
Also in the SEC filing, the Time Frame:
“As we detailed in the definitive proxy statement, the SPAC stockholder meeting to vote on the transaction has been set for February 9th, and, subject to stockholder approval and satisfaction of the other closing conditions, we expect to complete the merger and begin trading on NASDAQ under ticker PLBY shortly thereafter,” concluded Kohn.
The Players: Suhail “The Whale” Rizvi (HMFIC), Ben “The Bridge” Kohn (CEO), “lil” Suying Liu & “Big” Dong Liu (Young-gun China gang). I encourage you to look these folks up. The real OG here is Suhail Rizvi. He’s from India originally and Chairman of the Board for the new PLBY company. He was an early investor in Twitter, Square, Facebook and others. His firm, Rizvi Traverse, currently invests in Instacart, Pinterest, Snapchat, Playboy, and SpaceX. Maybe you’ve heard of them. “Rizvi, who owns a sprawling three-home compound in Greenwich, Connecticut, and a 1.65-acre estate in Palm Beach, Florida, near Bill Gates and Michael Bloomberg, moved to Iowa Falls when he was five. His father was a professor of psychology at Iowa. Along with his older brother Ashraf, a hedge fund manager, Rizvi graduated from Wharton business school.” “Suhail Rizvi: the 47-year-old 'unsocial' social media baron: When Twitter goes public in the coming weeks (2013), one of the biggest winners will be a 47-year-old financier who guards his secrecy so zealously that he employs a person to take down his Wikipedia entry and scrub his photos from the internet. In IPO, Twitter seeks to be 'anti-FB'” “Prince Alwaleed bin Talal of Saudi Arabia looks like a big Twitter winner. So do the moneyed clients of Jamie Dimon. But as you’ve-got-to-be-joking wealth washed over Twitter on Thursday — a company that didn’t exist eight years ago was worth $31.7 billion after its first day on the stock market — the non-boldface name of the moment is Suhail R. Rizvi. Mr. Rizvi, 47, runs a private investment company that is the largest outside investor in Twitter with a 15.6 percent stake worth $3.8 billion at the end of trading on Thursday (November, 2013). Using a web of connections in the tech industry and in finance, as well as a hearty dose of good timing, he brought many prominent names in at the ground floor, including the Saudi prince and some of JPMorgan’s wealthiest clients.” https://www.nytimes.com/2013/11/08/technology/at-twitter-working-behind-the-scenes-toward-a-billion-dollar-payday.html Y’all like that Arab money? How about a dude that can call up Saudi Princes and convince them to spend? Funniest shit about I read about him: “Rizvi was able to buy only $100 million in Facebook shortly before its IPO, thus limiting his returns, according to people with knowledge of the matter.” Poor guy :(
He should be fine with the 16 million PLBY shares he's going to have though :)
Shuhail also has experience in the entertainment industry. He’s invested in companies like SESAC, ICM, and Summit Entertainment. He’s got Hollywood connections to blast this stuff post-merger. And he’s at least partially responsible for that whole Twilight thing. I’m team Edward btw.
I really like what Suhail has done so far. He’s lurked in the shadows while Kohn is consolidating the company, trimming the fat, making Playboy profitable, and aiming the ship at modern growing markets.
https://www.reuters.com/article/us-twitter-ipo-rizvi-insight/insight-little-known-hollywood-investor-poised-to-score-with-twitter-ipo-idUSBRE9920VW20131003
Ben “The Bridge” Kohn is an interesting guy. He’s the connection between Rizvi Traverse and Playboy. He’s both CEO of Playboy and was previously Managing Partner at Rizvi Traverse. Ben seems to be the voice of the Playboy-Rizvi partnership, which makes sense with Suhail’s privacy concerns. Kohn said this:
“Today is a very big day for all of us at Playboy and for all our partners globally. I stepped into the CEO role at Playboy in 2017 because I saw the biggest opportunity of my career. Playboy is a brand and platform that could not be replicated today. It has massive global reach, with more than $3B of global consumer spend and products sold in over 180 countries. Our mission – to create a culture where all people can pursue pleasure – is rooted in our 67-year history and creates a clear focus for our business and role we play in people’s lives, providing them with the products, services and experiences that create a lifestyle of pleasure. We are taking this step into the public markets because the committed capital will enable us to accelerate our product development and go-to-market strategies and to more rapidly build our direct to consumer capabilities,” said Ben Kohn, CEO of Playboy.
“Playboy today is a highly profitable commerce business with a total addressable market projected in the trillions of dollars,” Mr. Kohn continued, “We are actively selling into the Sexual Wellness consumer category, projected to be approximately $400 billion in size by 2024, where our recently launched intimacy products have rolled out to more than 10,000 stores at major US retailers in the United States. Combined with our owned & operated ecommerce Sexual Wellness initiatives, the category will contribute more than 40% of our revenue this year. In our Apparel and Beauty categories, our collaborations with high-end fashion brands including Missguided and PacSun are projected to achieve over $50M in retail sales across the US and UK this year, our leading men’s apparel lines in China expanded to nearly 2500 brick and mortar stores and almost 1000 digital stores, and our new men’s and women’s fragrance line recently launched in Europe. In Gaming, our casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth. Our product strategy is informed by years of consumer data as we actively expand from a purely licensing model into owning and operating key high-growth product lines focused on driving profitability and consumer lifetime value. We are thrilled about the future of Playboy. Our foundation has been set to drive further growth and margin, and with the committed capital from this transaction and our more than $180M in NOLs, we will take advantage of the opportunity in front of us, building to our goal of $100M of adjusted EBITDA in 2025.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
Also, according to their Form 4s, “Big” Dong Liu and “lil” Suying Liu just loaded up with shares last week. These guys are brothers and seem like the Chinese market connection. They are only 32 & 35 years old. I don’t even know what that means, but it's provocative.
https://www.secform4.com/insider-trading/1832415.htm
https://finance.yahoo.com/news/mountain-crest-acquisition-corp-ii-002600994.html
Y’all like that China money?
“Mr. Liu has been the Chief Financial Officer of Dongguan Zhishang Photoelectric Technology Co., Ltd., a regional designer, manufacturer and distributor of LED lights serving commercial customers throughout Southern China since November 2016, at which time he led a syndicate of investments into the firm. Mr. Liu has since overseen the financials of Dongguan Zhishang as well as provided strategic guidance to its board of directors, advising on operational efficiency and cash flow performance. From March 2010 to October 2016, Mr. Liu was the Head of Finance at Feidiao Electrical Group Co., Ltd., a leading Chinese manufacturer of electrical outlets headquartered in Shanghai and with businesses in the greater China region as well as Europe.”
Dr. Suying Liu, Chairman and Chief Executive Officer of Mountain Crest Acquisition Corp., commented, “Playboy is a unique and compelling investment opportunity, with one of the world’s largest and most recognized brands, its proven consumer affinity and spend, and its enormous future growth potential in its four product segments and new and existing geographic regions. I am thrilled to be partnering with Ben and his exceptional team to bring his vision to fruition.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
These guys are good. They have a proven track record of success across multiple industries. Connections and money run deep with all of these guys. I don’t think they’re in the game to lose.
I was going to write a couple more paragraphs about why you should have a look at this but really the best thing you can do is read this SEC filing from a couple days ago. It explains the situation in far better detail. Specifically, look to page 137 and read through their strategy. Also, look at their ownership percentages and compensation plans including the stock options and their prices. The financials look great, revenue is up 90% Q3, and it looks like a bright future.
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
I’m hesitant to attach this because his position seems short term, but I’m going to with a warning because he does hit on some good points (two are below his link) and he’s got a sizable position in this thing (500k+ on margin, I think). I don’t know this guy but he did look at the same publicly available info and make roughly the same prediction, albeit without the in depth gambling or cannabis mention. You can also search reddit for ‘MCAC’ and very few relevant results come up and none of them even come close to really looking at this thing.
https://docs.google.com/document/d/1gOvAd6lebs452hFlWWbxVjQ3VMsjGBkbJeXRwDwIJfM/edit?usp=sharing
“Also, before you people start making claims that Playboy is a “boomer” company, STOP RIGHT THERE. This is not a good argument. Simply put. The only thing that matters is Playboy’s name recognition, not their archaic business model which doesn’t even exist anymore as they have completely repurposed their business.”
“Imagine not buying $MCAC at a 400M valuation lol. Streetwear department is worth 1B alone imo.”
Considering the ridiculous Chinese growth as a lifestyle brand, he’s not wrong.
Current Cultural Significance and Meme Value: A year ago I wouldn’t have included this section but the events from the last several weeks (even going back to tsla) have proven that a company’s ability to meme and/or gain social network popularity can have an effect. Tik-tok, Snapchat, Twitch, Reddit, Youtube, Facebook, Twitter. They all have Playboy stuff on them. Kids in middle and highschool know what Playboy is but will likely never see or touch one of the magazines in person. They’ll have a Playboy hoodie though. Crazy huh? A lot like GME, PLBY would hugely benefit from meme-value stock interest to drive engagement towards their new business model while also building strategic coffers. This interest may not directly and/or significantly move the stock price but can generate significant interest from larger players who will.
Bull Case: The year is 2025. Playboy is now the world leader pleasure brand. They began by offering Playboy licensed gaming products, including gambling products, direct to consumers through existing names. By 2022, demand has skyrocketed and Playboy has designed and released their own gambling platforms. In 2025, they are also a leading cannabis brand in the United States and Canada with proprietary strains and products geared towards sexual wellness. Cannabis was legalized in the US in 2023 when President Biden got glaucoma but had success with cannabis treatment. He personally pushes for cannabis legalization as he steps out of office after his first term. Playboy has also grown their brand in China and India to multi-billion per year markets. The stock goes up from 11ish to 100ish and everyone makes big gains buying somewhere along the way.
Bear Case: The United States does a complete 180 on marijuana and gambling. President Biden overdoses on marijuana in the Lincoln bedroom when his FDs go tits up and he loses a ton of money in his sports book app after the Fighting Blue Hens narrowly lose the National Championship to Bama. Playboy is unable to expand their cannabis and gambling brands but still does well with their worldwide lifestyle brand. They gain and lose some interest in China and India but the markets are too large to ignore them completely. The stock goes up from 11ish to 13ish and everyone makes 15-20% gains.
TL;DR: Successful technology/e-commerce investment firm took over Playboy to turn it into a porn, online gambling/gaming, sports book, cannabis company, worldwide lifestyle brand that promotes sexual wellness, vetern access, women-ownership, minority-ownership, and “pleasure for all”. Does a successful online team reinventing an antiquated physical copy giant sound familiar? No options yet, shares only for now. $11.38 per share at time of writing. My guess? $20 by the end of February. $50 by EOY. This is not financial advice. I am not qualified to give financial advice. I’m just sayin’ I would personally use a Playboy sports book app while smoking a Playboy strain specific joint and it would be cool if they did that. Do your own research. You’d probably want to start here:
WARNING - POTENTIALLY NSFW - SEXY MODELS AHEAD - no actual nudity though
https://s26.q4cdn.com/895475556/files/doc_presentations/Playboy-Craig-Hallum-Conference-Investor-Presentation-11_17_20-compressed.pdf
Or here:
https://www.mcacquisition.com/investor-relations/default.aspx
Jimmy Chill: “Get into any SPAC at $10 or $11 and you are going to make money.”
STL;DR: Buy MCAC. MCAC > PLBY couple weeks. Rocketship. Moon.
Position: 5000 shares. I will buy short, medium, and long-dated calls once available.
submitted by jeromeBDpowell to SPACs [link] [comments]

In the UK, is Brosnan's tenure as James Bond not as beloved as elsewhere (Esp in North America) even among those who grew up in the 90s generation?

At a discord room I visit, people often state while Brosnan's movies obviously were box office successes in Britain esp GoldenEye, he isn't as in-grained with Bond as he is in the rest of the world. That in the UK no single actor is ubiquitous with the role.
It does make me wonder because even outside the core Bond community, I notice with Brits I met online and irl including not just casual fans but even people who don't remotely care about 007 or even just spy movies period................... Much of them are aware that not only has there been 007 actors before Brosnan but they seem to know the names of several generations of the character. Enugh that its quite common to hear from random Brits including non-fans state "Oh Connery is the best!" and "I miss the Roger Moore days", etc. Even Milleneals UK people I know who grew up with Brosnan at least are aware of Connery and Moore (including those who never seen the pre-90s movies and openly state either Brosnan or Craig is their fav if only because they are the only ones they are exposed to).
As an American who was born in the 90s I will state before Craig's run Brosnan was not only the BOND for the American mainstream but he's the only one that most Americans even know about (even with the Craig era replacing him). So much that even people who don't know Pierce is the name of the 90s Bond actor like elder men who grew up in the Great Depression and preppy school girls I had as classmates who don't care about action flicks immediately picture Brosnan's image (ot at least his general basic features like dark hair and blue eyes) with Bond. Hell despite Craig being Bond for a whole generation, I met plenty of people born in the 2000s who associate Bond looking like Pierce Brosnan than Craig! Pretty much what I wrote above also applies to Canadian fans from my experience visiting the country to meet relatives and chatting online in gaming message boards and on Steam.
In addition despite the popular belief that Dalton's movies were flopped, they actually made profits worldwide. A hardcore fan told me its a misconception that was created by the fact Dalton's run underperformed in America but not only did it make cash world wide but they actually made around equal gross profits to Roger Moore's last 3 007 movies before he stepped down. That Dalton's movies was certainly popular in the UK during their original run.
I will also point out talking with non-English folks such as people from El Salvador, France, UAE, Japan, and elsewhere across the world online, they seem to only associate Bond with Brosnan and Craig and are ignorant of earlier iterations (excepting obviously older people who remembered when Connery and others were front page news in local non-English newspapers and magazines of their countries).
So i am very curious if Brosnan is not as popular in Britain as he is elsewhere throughout the world where people still associate Bond with his image including those who don't know his name is Pierce Brosnan and young people who grew up with Craig? I will also add I notice Pierce Brosnan even in the UK is so ubiquitous among video gamers too!
What exactly made Brosnan so ubiquitous with Bond outside the UK esp North America? In addition what exactly makes Brosnan so associated with video games and so known among hardcore gamers who don't watch movies and TV? Why does it seem Dalton isn't looked down upon in the UK and had some following in his native country while TLD and LTK are seen as corny failed attempts to successfully do what Casino Royale managed to execute decades among audiences outside of Britain esp North America (and Dalton so forgotten internationally so many people don't know a more realistic brutal Bond was already attempted before Casino Royale)?
submitted by EvaWolves to AskUK [link] [comments]

In the UK, is Brosnan's tenure as James Bond not as beloved as elsewhere (Esp in North America) even among those who grew up in the 90s generation?

At a discord room I visit, people often state while Brosnan's movies obviously were box office successes in Britain esp GoldenEye, he isn't as in-grained with Bond as he is in the rest of the world. That in the UK no single actor is ubiquitous with the role.
It does make me wonder because even outside the core Bond community, I notice with Brits I met online and irl including not just casual fans but even people who don't remotely care about 007 or even just spy movies period................... Much of them are aware that not only has there been 007 actors before Brosnan but they seem to know the names of several generations of the character. Enugh that its quite common to hear from random Brits including non-fans state "Oh Connery is the best!" and "I miss the Roger Moore days", etc. Even Milleneals UK people I know who grew up with Brosnan at least are aware of Connery and Moore (including those who never seen the pre-90s movies and openly state either Brosnan or Craig is their fav if only because they are the only ones they are exposed to).
As an American who was born in the 90s I will state before Craig's run Brosnan was not only the BOND for the American mainstream but he's the only one that most Americans even know about (even with the Craig era replacing him). So much that even people who don't know Pierce is the name of the 90s Bond actor like elder men who grew up in the Great Depression and preppy school girls I had as classmates who don't care about action flicks immediately picture Brosnan's image (ot at least his general basic features like dark hair and blue eyes) with Bond. Hell despite Craig being Bond for a whole generation, I met plenty of people born in the 2000s who associate Bond looking like Pierce Brosnan than Craig! Pretty much what I wrote above also applies to Canadian fans from my experience visiting the country to meet relatives and chatting online in gaming message boards and on Steam.
In addition despite the popular belief that Dalton's movies were flopped, they actually made profits worldwide. A hardcore fan told me its a misconception that was created by the fact Dalton's run underperformed in America but not only did it make cash world wide but they actually made around equal gross profits to Roger Moore's last 3 007 movies before he stepped down. That Dalton's movies was certainly popular in the UK during their original run.
I will also point out talking with non-English folks such as people from El Salvador, France, UAE, Japan, and elsewhere across the world online, they seem to only associate Bond with Brosnan and Craig and are ignorant of earlier iterations (excepting obviously older people who remembered when Connery and others were front page news in local non-English newspapers and magazines of their countries).
So i am very curious if Brosnan is not as popular in Britain as he is elsewhere throughout the world where people still associate Bond with his image including those who don't know his name is Pierce Brosnan and young people who grew up with Craig? I will also add I notice Pierce Brosnan even in the UK is so ubiquitous among video gamers too!
What exactly made Brosnan so ubiquitous with Bond outside the UK esp North America? In addition what exactly makes Brosnan so associated with video games and so known among hardcore gamers who don't watch movies and TV? Why does it seem Dalton isn't looked down upon in the UK and had some following in his native country while TLD and LTK are seen as corny failed attempts to successfully do what Casino Royale managed to execute decades among audiences outside of Britain esp North America (and Dalton so forgotten internationally so many people don't know a more realistic brutal Bond was already attempted before Casino Royale)?
submitted by EvaWolves to CasualUK [link] [comments]

In the UK, is Brosnan's tenure as James Bond not as beloved as elsewhere (Esp in North America) even among those who grew up in the 90s generation?

At a discord room I visit, people often state while Brosnan's movies obviously were box office successes in Britain esp GoldenEye, he isn't as in-grained with Bond as he is in the rest of the world. That in the UK no single actor is ubiquitous with the role.
It does make me wonder because even outside the core Bond community, I notice with Brits I met online and irl including not just casual fans but even people who don't remotely care about 007 or even just spy movies period................... Much of them are aware that not only has there been 007 actors before Brosnan but they seem to know the names of several generations of the character. Enugh that its quite common to hear from random Brits including non-fans state "Oh Connery is the best!" and "I miss the Roger Moore days", etc. Even Milleneals UK people I know who grew up with Brosnan at least are aware of Connery and Moore (including those who never seen the pre-90s movies and openly state either Brosnan or Craig is their fav if only because they are the only ones they are exposed to).
As an American who was born in the 90s I will state before Craig's run Brosnan was not only the BOND for the American mainstream but he's the only one that most Americans even know about (even with the Craig era replacing him). So much that even people who don't know Pierce is the name of the 90s Bond actor like elder men who grew up in the Great Depression and preppy school girls I had as classmates who don't care about action flicks immediately picture Brosnan's image (ot at least his general basic features like dark hair and blue eyes) with Bond. Hell despite Craig being Bond for a whole generation, I met plenty of people born in the 2000s who associate Bond looking like Pierce Brosnan than Craig! Pretty much what I wrote above also applies to Canadian fans from my experience visiting the country to meet relatives and chatting online in gaming message boards and on Steam.
In addition despite the popular belief that Dalton's movies were flopped, they actually made profits worldwide. A hardcore fan told me its a misconception that was created by the fact Dalton's run underperformed in America but not only did it make cash world wide but they actually made around equal gross profits to Roger Moore's last 3 007 movies before he stepped down. That Dalton's movies was certainly popular in the UK during their original run.
I will also point out talking with non-English folks such as people from El Salvador, France, UAE, Japan, and elsewhere across the world online, they seem to only associate Bond with Brosnan and Craig and are ignorant of earlier iterations (excepting obviously older people who remembered when Connery and others were front page news in local non-English newspapers and magazines of their countries).
So i am very curious if Brosnan is not as popular in Britain as he is elsewhere throughout the world where people still associate Bond with his image including those who don't know his name is Pierce Brosnan and young people who grew up with Craig? I will also add I notice Pierce Brosnan even in the UK is so ubiquitous among video gamers too!
What exactly made Brosnan so ubiquitous with Bond outside the UK esp North America? In addition what exactly makes Brosnan so associated with video games and so known among hardcore gamers who don't watch movies and TV? Why does it seem Dalton isn't looked down upon in the UK and had some following in his native country while TLD and LTK are seen as corny failed attempts to successfully do what Casino Royale managed to execute decades among audiences outside of Britain esp North America (and Dalton so forgotten internationally so many people don't know a more realistic brutal Bond was already attempted before Casino Royale)?
submitted by EvaWolves to movies [link] [comments]

So you're a gamer? Name every game.

!Que Pasa Neng!
!Shin Chan: Flipa en colores!
&: Sora no Mukou de Saki Masuyou ni
'70s Robot Anime: Geppy-X
'89 Dennou Kyuusei Uranai
'96 Zenkoku Koukou Soccer Senshuken
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'99 Koushien
*NSYNC: Get to the Show
-8
...Iru!
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700-Banjin no Atama o Yokusuru: Chou Keisan DS - 13000-Mon + Image Keisan
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u/field
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Alarm fuer Cobra 11 Vol II
Albert Odyssey
Albert Odyssey 2: Jashin no Taidou
Albert Odyssey: Legend of Eldean
Album Club: Mune Kyun * Saint Poria Jogakuin
Alcahest
Aldynes
Aleck Bordon Adventure: Tower & Shaft Advance
Alekhine's Gun
Alex Ferguson's Player Manager 2001
Alex Ferguson's Player Manager 2002
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in the Enchanted Castle
Alex Kidd: High-Tech World
Alex Kidd: The Lost Stars
Alex Rider: Stormbreaker
Alexandra Ledermann: Summer Camp Adventures
Alexi Lalas International Soccer
Alfa Romeo Racing Italiano
Alfred Chicken
Alfred's Adventure
Alia's Carnival! Sacrament
Alias
Alice in Cyberland
Alice in Wonderland
Alice no Paint Adventure
Alice on Borderlines
Alice's Mom's Rescue
Alice: Madness Returns
Alien
Alien 3
Alien Breed Trilogy
Alien Brigade
Alien Chaos 3D
Alien Crush
Alien Front Online
Alien Hominid
Alien Invaders Plus!
Alien Monster Bowling League
Alien Olympics
Alien Raiders
Alien Resurrection
Alien Soldier
Alien Storm
Alien Syndrome
Alien Trilogy
Alien vs. Predator
Alien vs. Predator: The Last of His Clan
Alien: Isolation
Alienators: Evolution Continues
Aliens Versus Predator: Extinction
Aliens in the Attic
Aliens vs. Predator
Aliens vs. Predator: Requiem
Aliens: Colonial Marines
Aliens: Infestation
Aliens: Thanatos Encounter
Alisia Dragoon
Alive
All 1
All Grown Up! Express Yourself
All Japan Pro Wrestling Featuring Virtua
All Japan Woman Pro Wrestling
All Kamen Rider: Rider Generation
All Kamen Rider: Rider Generation 2
All Kamen Rider: Rider Revolution
All Night Nippon Super Mario Bros.
All Round Hunter
All Star 5-A-Side Football
All Star Action
All Star Cheer Squad
All Star Cheer Squad 2
All Star Karate
All Star Pro-Wrestling
All Star Racing
All Star Racing 2
All Star Soccer
All Star Tennis '99
All Star Tennis 2000
All Star Tennis 99
All Star Watersports
All-Pro Basketball
All-Pro Football 2K8
All-Star 1997 Featuring Frank Thomas
All-Star Baseball
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball 2002
All-Star Baseball 2003
All-Star Baseball 2004
All-Star Baseball 2005
All-Star Baseball 99
All-Star Fighters
All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen
All-Star Major League Baseball
All-Star Professional Wrestling II
All-Star Professional Wrestling III
All-Star Slammin' D-Ball
All-Star Tennis 2
Alleyway
Allied Ace Pilots
Allied General
Alnam no Kiba: Juuzoku Juuni Shinto Densetsu
Alnam no Tsubasa: Shoujin no Sora no Kanata e
Alone in the Dark
Alone in the Dark 2
Alone in the Dark: Inferno
Alone in the Dark: One-Eyed Jack's Revenge
Alone in the Dark: The New Nightmare
Alpha Beam With Ernie
Alpha Mission
Alpha Mission II
Alpha Protocol
Alpha and Omega
Alpine Racer 3
Alpine Ski Racing 2007
Alpine Skiing 2005
Alpine Skiing!
Alshark
Alter Echo
Altered Beast
Altered Beast: Guardian of the Realms
Altered Space: A 3-D Alien Adventure
Alundra
Alundra 2: A New Legend Begins
Alvin and the Chipmunks
Alvin and the Chipmunks: Chipwrecked
Alvin and the Chipmunks: The Squeakquel
Alzadick: Summer Carnival `92
Amaekata wa Kanojo Nari ni.
Amagami
Amagi Shien
Amagon
Amagoushi no Yakata
Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan
Amatsumi Sora ni! Kumo no Hatate ni
Amazing Adventures: The Forgotten Ruins
Amazing Island
Amazing Penguin
Amazing Tater
America Daitouryou Senkyo: United State Presidental Race
America Daitouryou Senkyo: United State Presidential Race
America Oudan Ultra Quiz
America Oudan Ultra Quiz: Shijou Saidai no Tatakai
America Oudan Ultra-Quiz
America Oudan Ultra-Quiz Part 2
America Oudan Ultra-Quiz Part 3
America Oudan Ultra-Quiz Part 4
America's Army: Rise of a Soldier
America's Army: True Soldiers
America's Greatest Game Shows: Wheel of Fortune & Jeopardy!
America's Next Top Model
America's Next Top Model (2008)
America's Test Kitchen: Let's Get Cooking
American Bass Challenge
American Battle Dome
American Chopper
American Chopper 2: Full Throttle
American Dream
American Girl: Julie Finds a Way
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American Gladiators
American Idol
American Mensa Academy
American Ninja Warrior
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American Pool II
Amerzone: The Explorer's Legacy
Amida
Amidar
Amnesia
Amnesia Twin Pack
Amnesia World
Amnesia: Crowd
Amnesia: Later
Amnesia: Later x Crowd V. Edition
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Amok
Among the Sleep
Amped 2
Amped 3
Amped: Freestyle Snowboarding
Amplitude
An American Tail
An American Tail: Fievel Goes West
An American Tail: Fievel's Gold Rush
AnEarth Fantasy Stories: First Volume
Anan Kanshuu: Onna Dikara Kinkyuu Up! DS
Anarchy Reigns
Anastasia
Anata Dake no Private Lesson - DS de Hajimeru - Tipness no Yoga
Anata o Yurusanai
Ancient Magic: Bazoe! Mahou Sekai
Ancient Roman: Power of Dark Side
And 1 Streetball
And-Kensaku
Andre Agassi Tennis
Andre Panza Kick Boxing
Andretti Racing
Andrew Lloyd Webber Musicals: Sing and Dance
Andro Dunos
Android Assault: The Revenge of Bari-Arm
Anesan
Angel Blade: Neo Tokyo Guardians
Angel Cat Sugar
Angel Collection
Angel Graffiti S: Anata e no Profile
Angel Graffiti: Anata e no Profile
Angel Love Online
Angel Paradise Vol. 1
Angel Paradise Vol. 2: Eshinu Kimika
Angel Present
Angel Profile
Angel Senki
Angel Wish
Angel Wish: Kimi no Egao ni Chu!
Angel's Feather
Angel's Feather: Kuro no Zanei
Angelic Concert
Angelique
Angelique Duet
Angelique Etoile
Angelique History
Angelique Retour
Angelique Special
Angelique Special 2
Angelique Trois
Angelique Trois: Aizouhen
Angelique Voice Fantasy
Angelique: Maren no Rokukishi
Angelique: Tenkuu no Requiem
Angler's Club: Ultimate Bass Fishing 3D
Angolmois 99
Angry Birds Star Wars
Angry Birds Trilogy
AniMates
AnimAction
Anima: Gate of Memories
Animal Boxing
Animal Breeder
Animal Breeder 2
Animal Breeder 3
Animal Breeder 4
Animal Crossing
Animal Crossing: City Folk
Animal Crossing: Happy Home Designer
Animal Crossing: New Leaf
Animal Crossing: New Leaf - Welcome Amiibo
Animal Crossing: Wild World
Animal Crossing: amiibo Festival
Animal Football
Animal Genius
Animal Hospital
Animal Kingdom: Wildlife Expedition
Animal Mania
Animal Paradise
Animal Paradise Wild
Animal Planet: Emergency Vets
Animal Planet: Vet Collection
Animal Planet: Vet Life
Animal Snap: Rescue Them 2 By 2
Animal Soccer World
Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki
Animal Yokochou: Doki*Doki Shinkyuu Shiken! no Kan
Animaniacs
Animaniacs Ten Pin Alley
Animaniacs: Lights, Camera, Action!
Animaniacs: The Great Edgar Hunt
Animastar
Animastar GB
Anime Eikaiwa: 15 Shounen Hyouryuuhen
Anime Eikaiwa: Tondemo Nezumi Daikatsuyaku
Anime Eikaiwa: Totoi
Anime Slot Revolution: Pachi-Slot Kidou Senshi Gundam II - Ai Senshi Hen
Animetic Story Game 1: Card Captor Sakura
Animorphs
Animorphs: Shattered Reality
Ankh: Curse of the Scarab King
Ankh: Tutankhamen no Nazo
Ankoku Shinwa: Yamato Takeru Densetsu
Annet Futatabi
Anno 1701: Dawn of Discovery
Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
Anoko Doko Noko
Anoko wa Ore Kara Hanarenai
Anone DS
Another Bible
Another Century's Episode Portable
Another Code: R - A Journey into Lost Memories
Another Memories
Another Mind
Another Time Another Leaf: Kagami no Naka no Tantei
Another World
Anpanman Niko Niko Party
Anpanman to Asobo: ABC Kyoushitsu
Anpanman to Asobo: Aiueo Kyoushitsu
Anpanman to Asobo: New Aiueo Kyoushitsu
Anpanman to Asobu: Aiueo Kyoushitsu DX
Anpanman to Touch de Waku Waku Training
Anpanman to Touch de Wakuwaku Training
Anpfiff: Der RTL Fussball-Manager
Ansatsu Kyoushitsu: Assassin Ikusei Keikaku!!
Ansatsu Kyoushitsu: Korosensei Daihouimou!!
Ant Nation
Antarctic Adventure
Anticipation
Antiphona no Seikahime: Tenshi no Score Op.A
Antz
Antz Extreme Racing
Antz Racing
Antz World Sportz
Anubis II
Ao Zora to Nakama Tachi: Yume no Bouken
Ao Zora to Nakama Tachi: Yume no Bouken Plus
Ao no 6-gou: Antarctica
Ao no Exorcist: Genkoku no Labyrinth
Ao no Kanata no Four Rhythm
Ao no Kanata no Four Rhythm HD Edition
Ao-Don DS: Hanabi no Goku & Hanabi no Takumi
Aoi Hagane no Kihei: Space Griffon
Aoi Namida
Aoi Sora no Neosphere: Nanoca Flanka Hatsumei Koubouki 2
Aoi Umi no Tristia Portable: Nanoca Flanka Hatsumei Koubouki
Aoi Umi no Tristia: 10th Anniversary Memorial Pack
Aoi Umi no Tristia: Nanoca Flanka Hatsumei Koubouki
Aoi no Mamade...
Aoishiro
Aoki Densetsu Shoot!
Aoki Kakumeki no Valkyria
Aoki Ookami to Shiroki Mejika: Genchou Hishi
Apache: Air Assault
Apathy: Narugami Gakuen Toshi Densetsu Tantei Kyoku
Ape Escape
Ape Escape 2
Ape Escape 3
Ape Escape Academy
Ape Escape Academy 2
Ape Escape: Million Monkeys
Ape Escape: On the Loose
Ape Escape: Pumped & Primed
Ape Quest
Apex
Apocalypse
Apocalypse: Desire Next
Apocripha/0
Apollo 11 VR Experience
Apollo Justice: Ace Attorney
Appare! Gateball
Appare! Shogi Jiisan
Apple Town Monogatari
Appleseed
Appleseed EX
Aqua Aqua
Aqua GT
Aqua Kids
Aqua Kitty: Milk Mine Defender DX
Aqua Panic!
Aqua Paradise: Boku no Suizokukan
Aqua Teen Hunger Force Zombie Ninja Pro-Am
Aqua World: Umibi Monogatari
AquaLife
AquaNox: The Angel's Tears
AquaPazza: AquaPlus Dream Match
AquaZone
AquaZone Option Disk Series 1: Angel Fish
AquaZone Option Disk Series 2: Black Molly
AquaZone Option Disk Series 3: Blue Emperor
AquaZone Option Disk Series 4: Clown Loach
AquaZone Option Disk Series 5: False Rummy-Nose
AquaZone: Desktop Life
AquaZone: Life Simulator
Aquaman: Battle for Atlantis
Aquanaut no Kyuujitsu 2
Aquanaut no Kyuujitsu: Memories of Summer 1996
Aquanaut's Holiday
Aquanaut's Holiday: Kakusareta Kiroku
Aquarian Age: Tokyo Wars
Aquarium by DS
Ar nosurge Plus: Ode to an Unborn Star
Ar nosurge: Ode to an Unborn Star
Ar tonelico II: Melody of Metafalica
Ar tonelico Qoga: Knell of Ar Ciel
Ar tonelico: Melody of Elemia
Arabian Nights
Arabians Doubt
Arabians Lost
Arabians Lost & Doubt Twin Pack
Aragami
Araiguma Rascal: Raccoon Rascal
Arashi no Yoruni
Arasuji de Kitaeru Sokumimi no Susume DS
Arasuji de Oboeru Sokudoku no Susume DS
Arc Arena
Arc Rise Fantasia
Arc the Lad
Arc the Lad Collection
Arc the Lad II
Arc the Lad III
Arc the Lad: End of Darkness
Arc the Lad: Twilight of the Spirits
Arcade 3D
Arcade Archives: Darius
Arcade Classic No. 1: Asteroids / Missile Command
Arcade Classic No. 2: Centipede / Millipede
Arcade Classic No. 3: Galaga / Galaxian
Arcade Classic No. 4: Defender / Joust
Arcade Classic Shuu
Arcade Classics
Arcade Classics: Super Breakout / Battlezone
Arcade Classics: Volume One
Arcade Hits: Moon Cresta
Arcade Hits: Raiden
Arcade Hits: Soukyuugurentai
Arcade Party Pak
Arcade Shooter: Ilvelo
Arcade Shooting Gallery
Arcade Smash Hits
Arcade USA
Arcade Zone
Arcana
Arcana Famiglia 2
Arcana Famiglia: Festa Regalo
Arcana Famiglia: La storia della Aracana Famiglia
Arcana Famiglia: La storia della Aracana Famiglia - Ancora
Arcana Famiglia: Vascello Phantasma no Majutsushi
Arcana Heart
Arcana Heart 3
Arcana Heart 3: LOVEMAX!!!!!
Arcana Strikes
Arcania: Gothic 4
Arcania: The Complete Tale
Arch Rivals
Arch Rivals: A Basket Brawl!
Archer MacLean's Super Dropzone
Archer Maclean's 3D Pool
Archer Maclean's Mercury
Archon
Arcobaleno!
Arcobaleno! Portable
Arctic
Arctic Tale
Arctic Thunder
Arcus 1-2-3
Arcus Odyssey
Ardy Lightfoot
Are You Alice?
Are You Smarter Than A 5th Grader?
Are You Smarter Than a 5th Grader: Make the Grade
Are You Smarter Than a 5th Grader? Back to School
Are You Smarter Than a 5th Grader? Make the Grade
Are You Smarter than a 5th Grader?
Are You Smarter than a 5th Grader? Game Time
Are! Mo Kore? Mo Momotarou
Area 51
Arena Football
Arena Football: Road to Glory
Arena: Maze of Death
Aretha
Aretha II
Aretha II: Ariel no Fushigi na Tabi
Aretha III
Aretha the Super Famicom
Argos no Juujiken
Argos no Senshi
Argus
Aria: The Natural ~Tooi Yume no Mirage~
Aria: The Origination ~Aoi Hoshi no El Cielo~
Ark of Time
Arkana Senki Ludo
Arkanoid
Arkanoid DS
Arkanoid II
Arkanoid Returns
Arkanoid: Doh It Again
Arkista's Ring
Arle no Bouken: Mahou no Jewel
ArmaGallant: Decks of Destiny
Armada
Armada F/X Racers
Armadillo
Armana no Kiseki
Armed Fighter
Armed and Dangerous
Armen Noir
Armen Noir Portable
Armin Van Buuren: In The Mix
Armor Ambush
Armor Battle
Armor..Attack
Armored Core
Armored Core 2
Armored Core 2: Another Age
Armored Core 3
Armored Core 3 Portable
Armored Core 4
Armored Core V
Armored Core: For Answer
Armored Core: Formula Front
Armored Core: Formula Front - Extreme Battle
Armored Core: Last Raven
Armored Core: Last Raven Portable
Armored Core: Master of Arena
Armored Core: Nexus
Armored Core: Nine Breaker
Armored Core: Project Phantasma
Armored Core: Silent Line Portable
Armored Core: Verdict Day
Armored Encounter! / Sub Chase!
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Arms
Arms' Heart
Army Corps of Hell
Army Men
Army Men 2
Army Men 3D
Army Men Advance
Army Men Gold: Collector's Edition
Army Men World War: Final Front
Army Men World War: Team Assault
Army Men: Air Attack
Army Men: Air Attack 2
Army Men: Air Combat
Army Men: Air Combat - The Elite Missions
Army Men: Green Rogue
Army Men: Major Malfunction
Army Men: Operation Green
Army Men: RTS
Army Men: Sarge's Heroes
Army Men: Sarge's Heroes 2
Army Men: Sarge's War
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Army Rescue
Army of Two
Army of Two: The 40th Day
Army of Two: The Devil's Cartel
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Around The World in 50 Games
Around the World in 80 Days
Arrow Flash
Arslan Senki
Arslan: The Warriors of Legend
Art Academy
Art Academy: Home Studio
Art Academy: Lessons for Everyone
Art Alive
Art Camion Geijutsuden
Art Camion Sugorokuden
Art Master
Art of Fighting
Art of Fighting 2
Art of Fighting 3: The Path of the Warrior
Art of Fighting Anthology
Artelius
Arthur and the Invisibles
Arthur and the Revenge of Maltazard
Arthur to Astaroth no Nazo-Makai-Mura: Incredible Toons
Arthur! Ready to Race
Arthur's Absolutely Fun Day!
Artillery Duel
Artist Tool
Arubarea no Otome ~Uruwashi no Seishikitachi~
Arx Fatalis
Asahi Shinbun Rensai Katou Hifumi Kudan Shogi Shingiryuu
Asaki, Yumemishi
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Ashen
Ashes Cricket 2009
Ashita no Joe
Ashita no Joe 2: The Anime Super Remix
Ashita no Joe Touchi: Typing Namida Hashi
Ashita no Joe: Masseki ni Moe Agare!
Ashita no Joe: Masshiro ni Moe Tsukiro!
Asmik-Kun Land
Asmik-kun World 2
Asoberu Eigo: Word Magic DS
Asobi ni Iku yo! Chikyuu Pinchi no Konyaku Sengen
Ason de Chinou Up
Ason de Wakaru - The Party Casino
Asonde Aiueo
Asonde Igo ga Sara ni Tsuyokunaru: Ginsei Igo DS Chuukyuuhen
Asonde Igo ga Tsuyoku naru!! Ginsei Igo DS
Asonde Kazu Suuji
Asonde Shogi ga Kyoukunaru! Kane Hoshi Shogi DX
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Asphalt 3D
Asphalt: Injection
Asphalt: Urban GT
Asphalt: Urban GT 2
Aspic: Mahebiou no Noroi
Assassin's Creed
Assassin's Creed Anthology
Assassin's Creed Chronicles
Assassin's Creed Double Pack
Assassin's Creed II
Assassin's Creed II: Complete Edition
Assassin's Creed II: Discovery
Assassin's Creed III
Assassin's Creed III: Liberation
Assassin's Creed IV: Black Flag
Assassin's Creed IV: Jackdaw Edition
Assassin's Creed Origins
Assassin's Creed Rogue
Assassin's Creed Syndicate
Assassin's Creed Unity
Assassin's Creed: Altair's Chronicles
Assassin's Creed: Bloodlines
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood - The Da Vinci Edition
Assassin's Creed: Connor Saga
Assassin's Creed: Ezio Saga
Assassin's Creed: Ezio Trilogy
Assassin's Creed: Heritage Collection
Assassin's Creed: Revelations
Assassin's Creed: Revelations - Ottoman Edition
Assassin's Creed: The Americas Collection
Assassin's Creed: The Ezio Collection
Assault
Assault City
Assault Rigs
Assault Suit Leynos
Assault Suit Leynos 2
Assault Suits Valken
Assault Suits Valken 2
Assault: Retribution
Assetto Corsa
Astal
Astebreed
Asterix
Asterix & Obelix
Asterix & Obelix Contre Cesar
Asterix & Obelix Take on Caesar
Asterix & Obelix XXL
Asterix & Obelix XXL 2: Mission: Wifix
Asterix & Obelix XXL2: Mission: Las Vegum
Asterix & Obelix: Kick Buttix
Asterix & Obelix: Paf! Par Toutatis!
Asterix Brain Trainer
Asterix and the Great Rescue
Asterix and the Power of the Gods
Asterix and the Secret Mission
Asterix at the Olympic Games
Asterix: Auf Der Suche Nach Idefix
Asterix: Mega Madness
Asterix: The Mansions of the Gods
Asterix: These Romans Are Crazy!
Asteroid Fire
Asteroids
Asteroids Hyper 64
Astonishia Story
Astra Superstars
Astral Bout
AstralAir no Shiroki Eien: White Eternity
Astro Boy
Astro Boy: Omega Factor
Astro Boy: The Video Game
Astro Chase
Astro Fang: Super Machine
Astro Invaders
Astro Kyuudan: Kessen!! Victory Kyuudanhen
Astro Rabby
Astro Robo Sasa
Astro Warrior
Astro Warrior & Pit Pot
Astroblast
Astrology
Astrology DS: The Stars In Your Hands
Astronoka
Astrosmash
Astyanax
Asuka 120% Excellent: Burning Fest. Excellent
Asuka 120% Final: Burning Fest. Final
Asuka 120% Limited: Burning Fest. Limited
Asuka 120% Maxima: Burning Fest. Maxima
Asuka 120% Special: Burning Fest Special
Asuncia: Matsue no Jubaku
Asura's Wrath
Atama de Do! Kotenko Kotenko
Atama ga Yoku Naru - The Me no Training
Atama no Kaiten no Training: Rubik's Cube & Chou Yuumei Puzzle Tachi
Atama o Kitaete Asobu Taisen Yajirushi Puzzle: Puppyinu Vector One
Atari Anniversary Advance
Atari Anniversary Edition
Atari Anniversary Edition Redux
Atari Anthology
Atari Classics Evolved
Atari Flashback Classics: Volume 1
Atari Flashback Classics: Volume 2
Atari Greatest Hits Volume 1
Atari Greatest Hits Volume 2
Atari Karts
Atari Masterpieces Vol. I
Atari Masterpieces Vol. II
Atari Video Cube
Atelier Annie: Alchemists of Sera Island
Atelier Ayesha Plus: The Alchemist of Dusk
Atelier Ayesha: The Alchemist of Dusk
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky
Atelier Escha & Logy: Alchemists of the Dusk Sky
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Iris 2: The Azoth of Destiny
Atelier Iris 3: Grand Phantasm
Atelier Iris: Eternal Mana
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings
Atelier Marie + Elie
Atelier Meruru Plus: The Apprentice of Arland
Atelier Meruru: The Apprentice of Arland
Atelier Rorona Plus: The Alchemist of Arland
Atelier Rorona: The Alchemist of Arland
Atelier Shallie Plus: Alchemists of the Dusk Sea
Atelier Shallie: Alchemists of the Dusk Sea
Atelier Sophie: The Alchemist of the Mysterious Book
Atelier Totori Plus: The Adventurer of Arland
Atelier Totori: The Adventurer of Arland
Athena
Athena no Kateiban: Family Game
Athena ~Awakening from the ordinary life~
Athens 2004
Athletic World
Atlantic Quest
Atlantis
Atlantis III: The New World
Atlantis no Nazo
Atlantis: The Lost Continent
Atlantis: The Lost Tales
Atom Smasher
Atomic Betty
Atomic Punk
Atomic Robo-Kid
Atomic Robo-Kid Special
Atomic Runner
Atrevete a Sonar
Atsumare! GuruGuru Onsen
Atsumare! GuruGuru Onsen BB
Atsumare! Power Pro Kun no DS Koushien
Attack Animal Gakuen
Attack of the Killer Demos
Attack of the Killer Tomatoes
Attack of the Movies 3D
Attack of the Mutant Penguins
Attack of the Saucerman!
Attack of the Timelord!
Attack on Titan
Attack on Titan: Humanity in Chains
AubirdForce
AubirdForce After
Audio Hero
Aura Battler Dunbine
Aurora Quest: Otaku no Seiza in Another World
Austin Mini Racing
Austin Powers Pinball
Austin Powers: Oh, Behave!
Austin Powers: Welcome to my Underground Lair!
Australian Rugby League
Auto Crusher Palladium
Auto Destruct
Auto Modellista
Auto Racing
AutoBahn Tokio
Autobahn Polizei
Autobahn Raser IV
Autobahn Raser: Das Spiel zum Film
Automobili Lamborghini
Avalon Code
Avatar - The Last Airbender: Into the Inferno
Avatar: The Last Airbender
Avatar: The Last Airbender - The Burning Earth
Aven Colony
Avenger
Avenging Spirit
Away: Shuffle Dungeon
Awesome Golf
Awesome Possum
Awesomenauts Assemble!
Ax Battler: A Legend of Golden Axe
Axelay
Axiom Verge
Ayaka Shibito
Ayaka Shibito Portable
Ayakashi Gohan: Oomori!
Ayakashi Ninden Kunoichiban
Ayakashi Ninden Kunoichiban Plus
Ayakashi no Shiro
Ayakashibito
Ayakashibito Portable
Ayrton Senna Kart Duel
Ayrton Senna Kart Duel 2
Ayrton Senna Kart Duel Special
Ayrton Senna Personal Talk: Message for the Future
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